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Hamish Bode
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Post subject: Meet the Support Class: The Dilophosaurus Posted: Tue Jun 01, 2010 8:25 pm |
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Joined: Tue Feb 16, 2010 10:47 pm Posts: 120 Location: Auckland, New Zealand
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The Dilophosaurus: Dinosaur Support Class Stats:Health: 175 Sprint speed: TBA Pros:Can escape nets Can free other dinosaurs from nets Ranged Attack Speed/Attack team buffer Cons:TBA Tactical Summary:The Dilophosaurus' primary function is to provide support to the other dinosaurs. The Dilophosaurus can destroy nets that have captured other dinosaurs. It is also quickly escape nets, making the Dilophosaurus an admirable adversary to the Trapper. The Dilophosaurus is also the only dinosaur with a ranged attack. Spit: This special attack blurs the humans vision and causes them to stumble, slowing their movement speed. Causes a small amount of periodic damage for the duration of the effect. Bite: A simple bite that causes minimal damage to an enemy player. Screech: The Dilophosauruscan screech, providing a speed/strength increase to nearby dinosaurs. We'll have some more screens for you soon - but let us know what you think!
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PrimalCarnage_Dilo_01.jpg [ 255.71 KiB | Viewed 25831 times ]
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cryptoshadow
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Post subject: Re: Meet the Support Class: The Dilophosaurus Posted: Tue Jun 01, 2010 8:53 pm |
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Joined: Tue Jun 01, 2010 7:12 pm Posts: 456 Location: Belgium
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Very nice model (as usually i must say)! But what about the range of spit attack? And will we get bonuses for hitting the head of the target or something similar? Oh and by the way, i love the skin colour! 
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Angelo
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Post subject: Re: Meet the Support Class: The Dilophosaurus Posted: Tue Jun 01, 2010 9:28 pm |
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Joined: Wed May 12, 2010 2:45 am Posts: 1360
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VERY NICE! YES! Finally! This is great!!!! 
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windebieste
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Post subject: Re: Meet the Support Class: The Dilophosaurus Posted: Tue Jun 01, 2010 9:35 pm |
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| Primal Carnage Team - Level Designer |
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Joined: Sat Feb 06, 2010 3:35 am Posts: 3401 Location: Australia
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Too true. The model and skin look the piece. Nice work.
Of course the big bone of contention for this character will be its ability to spit at opponents. Looks like we're going to have to accept that feature for now (I personally would like it removed).
So I do have a few questions about the spit attack...
What will its range be? How frequently will this attack be between 'reloads'? Will the saliva projectile follow true ballistic behaviour and arc towards the ground under the influence of gravity? Will it have impact splash radius damage or effect?
-Windebieste
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 Kind permission by Dinosauriac. Developers make great games; but Modders make games Great. Forum Rules - Please Read. PRO KAPRO
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Dino King
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Post subject: Re: Meet the Support Class: The Dilophosaurus Posted: Tue Jun 01, 2010 10:13 pm |
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Joined: Thu May 06, 2010 6:13 am Posts: 1230 Location: In the Ruined Metro of Moscow, fending for my life....
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_________________ .... Даже апокалипсис не мешает нам убивать друг друга ....

+8 slurpee points
I also possess the one and only, the Creator point.A gift from mi amigo, Tacotitan.
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Angelo
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Post subject: Re: Meet the Support Class: The Dilophosaurus Posted: Tue Jun 01, 2010 10:39 pm |
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Joined: Wed May 12, 2010 2:45 am Posts: 1360
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Dino King wrote: I think it will probably be announced 2-3 weeks. They don't want to give out all the information at once  It'll be pretty lame. Update:Nevermind, The new human class was announced in the Donator Only Zone. 
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Hamish Bode
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Post subject: Re: Meet the Support Class: The Dilophosaurus Posted: Wed Jun 02, 2010 2:18 am |
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Joined: Tue Feb 16, 2010 10:47 pm Posts: 120 Location: Auckland, New Zealand
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That's right  Which means you need to donate to see it!
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Mr.Veo
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Post subject: Re: Meet the Support Class: The Dilophosaurus Posted: Wed Jun 02, 2010 2:44 pm |
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| Primal Carnage Team - Animator/PublicRelations |
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Joined: Fri Feb 05, 2010 11:31 pm Posts: 1789 Location: NC
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How exactly is he "immune" to nets?
* Is he too large to be captured? In which case the T-Rex and many NPC dinos would be also. * Is he "immune" in the sense that he can almost immediately bite his way out of them? Meaning that he can still at least be affected and slowed down by nets. * Or is he so immune that well placed nets simply pass through him without effect?
I will be fairly unhappy if it's the 3rd option, that's just entirely unrealistic and probably very frustrating for the Trapper. I think the best would be the 2nd option...he can be netted, but can quickly free himself.
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 Primal Carnage Information // Forum Rules // * Any aspect of the game is subject to change!
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Phalanx300
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Post subject: Re: Meet the Support Class: The Dilophosaurus Posted: Wed Jun 02, 2010 2:48 pm |
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Joined: Sun Jan 31, 2010 6:29 pm Posts: 536
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I agree with Veo. They should be trapped yet should be the quickest one out. And large dinosaurs like the T-Rex, well I gues they can't really be captured. For the rest its a nice dinosaur, it especially look fantastic. Can't wait for the next Dinosaur. And seeing the next human character is in donator section I gues its the Trapper, as reaction to the Dilophosaurus which is anti-net/anti-trapper. Would be fun having a net gun and two pistols (artwork ftw  ).
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Angelo
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Post subject: Re: Meet the Support Class: The Dilophosaurus Posted: Wed Jun 02, 2010 8:24 pm |
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Joined: Wed May 12, 2010 2:45 am Posts: 1360
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The devs should just keep the Dilophosaurus "immune" to nets.
That way it will keep the game balanced and I think, They will probably add some Logic into the whole "immune" situation and say that the Dilophosaurus will have some sort of Acid spit and could "rip/Break" the net.
But, seriously though. The Dilophosaurus Potrayed in Jurassic Park was very in-accurate.
1. There is no evidence showing the Dilophosaurus had retractable neck frill around its neck (much like a frill-necked lizard)
2.and spits blinding poison, aiming for the eyes to blind and paralyze its prey (much like a spitting cobra).
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